Laboratory of Perrikale Swiftfoot
Magic Hall, Moorholm University
Hop, hop! Well hello there travelers. I'm Perrikale Swiftfoot, Sr. Level Alchemist and Professor of Magicology at Moorholm University. Now that you've stopped by my workshop, I can tell you about the types of magic within the realm.
Within the Realm of Ancient Magic, magic power has two main categories. Natural magic, which all creatures in the realm are born with, and sage magic, which only a select few are chosen to wield. This method was devised by the dragon sages as a means to ensure that no creature ever grew too powerful, due to having multiple magical abilities.
Now, all creatures are born with only a standard amount of natural magic, and it is extremely rare and unlikely for any creature to be born with sage magic. Only the Dragon Regents, who are bestowed with sage magic, are allowed to wield this power, during and after their terms of service.
In the days before The Great Dichotomy, creatures were able to wield all types of magic ability. However, after the divide, the sages decided to put strict reins on this, and removed the abilities they found to be the most destructive.
Perrikale Swiftfoot
Sr. Level Alchemist & Professor of Magicology
This is the type of magic that all creatures in the realm are born with. They are allocated a standard amount, which allows them to move small objects around without having to make physical contact, along with a variety of other small feats.
Listed below are the five types of sage magic that creatures can wield if they join the regency.
This type of magic allows the user to restore broken things to their original state.
This type of magic allows the user to alter the shape or state of physical objects.
This type of magic allows the user to create tangible objects out of nothing.
This type of magic allows the user to alter a creature's emotions, memories, and any attributes of their mental state.
This is the most powerful—and most dangerous—of all the magic categories.
This type of magic allows the user to change the state or course of life and death, as well as manipulate time. It includes abilities like being able to communicate with the dead, bringing the dead back to life, or creating life.
Ethereal magic can also alter states of time, such as allow beings to travel backwards and forwards through time, or shortening or lengthening a creature's life span in years.
However, due to a harrowing chain of events that lead to intensely problematic circumstances and a mass of unnecessary deaths, the sages have terminated the entire division of ethereal magic. It is now forbidden for anyone to perform magical acts in this category.
Any persons caught performing forbidden magic will be subject to harsh punishment from the MRGCA.
Take your time and explore around the realm. Keep an eye out for any unique items that would make good potion ingredients. I'm always looking for new items to use in my magic elixirs, so please let me know if you find any!